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Adjusting prizes and reward schedules will never make a slot machine fun; they will only make it more or less addictive. If your goal is really to make the game fun and not just make it more addictive , then you're going to need to add some play dynamics, so that the player can make meaningful choices which affect the outcome as happened with video poker , or can affect the outcome via application of physical skill as happened with pinball.
Or in other words, in order to make a slot machine actually be fun, you need to make it no longer be just a slot machine; it needs to be something that will stimulate the mind.
On the other hand, if addiction is actually what you were aiming for, then the answers from AttackingHobo and Tetrad are pretty much spot on.
There are a lot of articles out there that a simple search will yield answers to, but here are some highlights from what I've found:.
A good percentage of the time you'll make your money back. Of course, over time slot machines are guaranteed money makers for the house, but you want to string people along.
Almost all slot machines let you place higher than the advertised minimum, and scale up the rewards accordingly.
Consider showing the images above and below the one you are scored on so you get the occasional "so close" thought. Spins need to be quick so that they can play again quickly.
You can't expect something that most of the time constantly eats your money without any reward to become addictive. Don't give out free rounds, give out money equivalent to free rounds.
Have a constant streams of wins and losses. Also it seems you have a enter bet, and then press to spin.
You should have a few quick bet buttons, with a preset amount, that pays and instantly bets and spins. As well as a way to enter a custom amount, if you really need to have one.
When the player wins, make sure to have flashing lights and bells going off sounds of coins falling, etc. If can set up an area in the world with lots of slot machines with different prices and rules, it will make it more likely that a user will move around to try change his luck or to have some variation.
It's probably worth adding some elements of skill to the gameplay. Even something as simple as nudge and hold buttons would add some depth. Instead of just handing out more money, also reward the play with special items he can't get anywhere else in the game.
Questions Tags Users Badges Unanswered. How to make a fun slot machine? We currently have a simple slot machine in our online virtual world game. How can it be made more fun?
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Since starting my consulting business I also utilize Slot Designer to help my clients and provide them with detailed statistical reports and playable prototypes, all prior to starting production.
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While browsing online for interesting and new applications to be used with online gaming, we came across Slot Designer.
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Recommending Slot Designer to others is easy because the software is brilliantly designed and executed.The miraculous Magic Mirror slot machine game comes with 5 reels, 3 rows, and 10 pay The game has the beautiful design, breathtaking animation, and the. It should be obvious which settings are on and off. Any time the players wins enough money to hit a jackpot, they will receive a collection item. The pirate themed one is in the middle and I could be happy with something like that as well. Closing thoughts All things considered, Dolphin's Pearl is a great slot in its own right. I have attached a pdf with wireframes of the four screens I'm looking for. Text area has a limit of characters. The example I attached is a decent example of the feel. Diese App kann Zugriff auf Ihre Internetverbindung. The pirate themed one is in the middle and I could be happy with something like that as well. The payments page should feel exciting and glamorous, but be less visually cluttered than the slots game. Dateiformate der finalen Designs PSD. Everything else is approximate and you should only consider the wireframe as a rough guide. These treasure chests represent a free bonus that players can collect every 4 hours.